Kingdoms of Amalur: Reckoning is a single-player action role-playing game with an impressive pedigree. Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the game's executive designer. Additionally, noted fantasy author R.A. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork. It is being released by 38 Studios and Big Huge Games on February 7, 2012 in North America and February 10, 2012 in Europe . Kingdoms of Amalur: Reckoning features five distinct regions, four playable races, and three class trees with twenty-two abilities per tree. The playable races are the Almain (noble Humans) the Dokkalfar (Dark Elves), the Ljosalfar (Light Elves), and the Varani (nomadic Humans). The class (or ability) trees are Might, Finesse, and Sorcery; corresponding to fighter, rogue, and mage classes respectively. The player starts off as a "blank slate," having awakened in a pile of corpses after returning from the dead. The game utilizes a unique "destiny" system, whereby players invest in a skill-tree system to unlock various "destinies," which act as the class system for the game. Combat works based on the timing of button presses, similar to the style of an action RPG, with occasional quick-time events like those in the God of War series. 38 Studios founder Curt Schilling (former Boston Red Sox Pitcher), originally began developing the Amalur universe for use in an MMO, codenamed 'Copernicus'. After acquiring Big Huge Games in 2009, the studio decided to transform the project into a single-player RPG. There are still plans to expand the Amalur universe into an MMO after the release of Reckoning. A playable demo was released on January 17, 2012 for Windows (Steam and Origin only), Xbox 360 and PlayStation 3.
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